Coming soon · Ages 13-18

Know The Game: The Power Playbook

Learn how the systems around you work, and how to build power inside them. Harder to fool. Harder to stop.

At a glance

7 Missions

16-22 sessions

60-75 min each

200 Points

Why this exists

The why, not just the what.

Young people see the results of systems every day, but rarely get taught the why. Know The Game teaches documented history, not rumors. Every session that names a problem ends with a tool, a skill, or an action. Never just a feeling.

The Missions

Seven missions. One playbook.

An old family photo album open on a wooden table beside a hand-drawn family tree on paper.
1

Know Your Roots

Who you are and what holds you up.

PowerAll three
You makeMy Roots Page
An old paper city map spread on a wooden table with red marker lines around some neighborhoods and a few coins.
2

Follow the Money

How neighborhoods, schools, and opportunity got shaped.

PowerBlue · Vision
You makeRedline the Room Map
Two smartphones side by side on a table showing two different blurred news screens, lit by the phone glow in a dark room.
3

Media Literacy

How the same story gets told two ways, and how feeds pick what you see.

PowerBlue · Vision
You makeThe Headline Flip
A small wallet rights card resting on a notepad beside a pen on a wooden desk.
4

Know Your Rights

What your rights are, how court works, and how a record can be repaired.

PowerGreen · Discipline
You makeThe Rights Card
A desk lamp glowing over an open notebook with a hand-drawn small business plan and a calculator on a table at night.
5

Build Instead of React

Credit, business, and ownership.

PowerGreen · Discipline
You makeThe One-Pager
An empty city council chamber with rows of empty chairs facing a podium and dais.
6

Organize

How communities have changed systems before, and how to do it locally.

PowerRed · Love
You makeThe Local Campaign
An empty outdoor neighborhood basketball court at sunset with a chain-link fence and a single basketball, a soft purple glow in the sky.
7

The Purpose Play

Light all three colors. Put them to work.

PowerPurple · Purpose (rare)
You makeYour Purpose Project

Unlocked only after you light Blue, Green and Red. In 4 sessions you pick one real problem from your Map or Campaign, use one tool from each color to take a real step, then teach a younger youth a Mission. Earn the Purpose badge and the purple seal on your Power Portfolio.

How Points work

Effort, not grades.

200 Points. Mission 1 = 25. Missions 2-6 = 35 each.

Purple is earned, not scored: pass the 4 capstone checks and you unlock it.

Per Mission 2-6

15

The Tool

10

Evidence

facts are real and sourced

5

Show Up

5

Team

Youth score first, then the facilitator scores. Everyone who finishes earns a certificate. 170+ earns Honors. No failing grade. Personal stories are never graded.

The Power Portfolio

You keep it.

Every youth leaves with a printed Portfolio of what they built: the Roots Page, the map, the headline, the Rights Card, the One-Pager, the campaign, Your Purpose Project, and their own Legacy Card. Every badge comes with one Portfolio page. It belongs to them and stays private unless they and a guardian agree to share.

Hidden builders

The names schools skip.

Meet Black inventors and historians most schools don't teach. Each one gets a Legacy Card: what they built, what stood in their way, and one question for you. Every fact is checked against the record.

Frederick McKinley Jones · MinneapolisLewis LatimerGarrett MorganGranville WoodsMadam C.J. WalkerMarie Van Brittan BrownJerry LawsonMark DeanLonnie JohnsonDr. Charles DrewCarter G. WoodsonArturo SchomburgJohn Hope FranklinIda B. WellsRondo, St. Paul

Draft your card

Your story. Your card.

Every youth builds their own Legacy Card, one part per Mission. Start in Mission 1. Finish in Mission 7. It goes in your Power Portfolio.

Your photo or drawing

YOUR NAME

The Builder

Building: ________

In my way: ________

My question: ________

Powers lit:
Scan for my video

Beyond the classroom

Real experience.

Real visits: a courtroom, a public defender, or a city council meeting
A short media piece from your research
A Local Wins Wall of good news from your neighborhood
A Family Night where youth present what they built

Safe by design

Built to protect.

No one has to share family, legal, or personal details. A pass is always OK.
Maps stay at the neighborhood level. Never a home, route, or school.
Rights lessons are reviewed by a Minnesota attorney. Youth practice scripts, not role-plays.
A Lab Calm support person is ready for heavy topics.
Parent consent before any photo or video of a youth. No stock photos of people.

This is education, not legal or financial advice.

Build power. Not just feelings.

Join the waitlist to be first in line when Know The Game opens.