Know The Game: The Power Playbook
Learn how the systems around you work, and how to build power inside them. Harder to fool. Harder to stop.
At a glance
7 Missions
16-22 sessions
60-75 min each
200 Points
Why this exists
The why, not just the what.
Young people see the results of systems every day, but rarely get taught the why. Know The Game teaches documented history, not rumors. Every session that names a problem ends with a tool, a skill, or an action. Never just a feeling.
The Missions
Seven missions. One playbook.

Know Your Roots
Who you are and what holds you up.

Follow the Money
How neighborhoods, schools, and opportunity got shaped.

Media Literacy
How the same story gets told two ways, and how feeds pick what you see.

Know Your Rights
What your rights are, how court works, and how a record can be repaired.

Build Instead of React
Credit, business, and ownership.

Organize
How communities have changed systems before, and how to do it locally.

The Purpose Play
Light all three colors. Put them to work.
Unlocked only after you light Blue, Green and Red. In 4 sessions you pick one real problem from your Map or Campaign, use one tool from each color to take a real step, then teach a younger youth a Mission. Earn the Purpose badge and the purple seal on your Power Portfolio.
How Points work
Effort, not grades.
200 Points. Mission 1 = 25. Missions 2-6 = 35 each.
Purple is earned, not scored: pass the 4 capstone checks and you unlock it.
Per Mission 2-6
15
The Tool
10
Evidence
facts are real and sourced
5
Show Up
5
Team
Youth score first, then the facilitator scores. Everyone who finishes earns a certificate. 170+ earns Honors. No failing grade. Personal stories are never graded.
The Power Portfolio
You keep it.
Every youth leaves with a printed Portfolio of what they built: the Roots Page, the map, the headline, the Rights Card, the One-Pager, the campaign, Your Purpose Project, and their own Legacy Card. Every badge comes with one Portfolio page. It belongs to them and stays private unless they and a guardian agree to share.
Hidden builders
The names schools skip.
Meet Black inventors and historians most schools don't teach. Each one gets a Legacy Card: what they built, what stood in their way, and one question for you. Every fact is checked against the record.
Draft your card
Your story. Your card.
Every youth builds their own Legacy Card, one part per Mission. Start in Mission 1. Finish in Mission 7. It goes in your Power Portfolio.
Your photo or drawing
YOUR NAME
The Builder
Building: ________
In my way: ________
My question: ________
Beyond the classroom
Real experience.
Safe by design
Built to protect.
This is education, not legal or financial advice.
Build power. Not just feelings.
Join the waitlist to be first in line when Know The Game opens.